‎Blumhouse to adapt viral horror game Phasmophobia into film with Atomic Monster and Kinetic Games

‎Blumhouse Productions has officially announced the development of a feature film based on the viral horror video game Phasmophobia, marking the studio’s latest foray into the world of video game adaptations. The film will be co-produced by Blumhouse and Atomic Monster, the production company helmed by acclaimed horror filmmaker James Wan, in collaboration with the game’s original developer, Kinetic Games Limited.
‎'Phasmophobia.'
‎Kinetic Games
‎Unveiled during the inaugural “Business of Fear” event in Hollywood, the project underscores Blumhouse’s strategic focus on adapting popular horror gaming IPs with built-in fanbases. While no distributor or theatrical release date has been confirmed, the announcement follows the massive success of Five Nights at Freddy’s, which grossed $291 million globally despite a simultaneous streaming release on Peacock.
‎Originally released in early access in 2020, Phasmophobia quickly became a cultural and streaming sensation amid the COVID-19 pandemic. Its cooperative, first-person gameplay—where players assume the roles of ghost hunters using real-world paranormal investigation tools—struck a chord with online communities. Twitch streamers and YouTubers played a pivotal role in its rapid ascent, helping the indie-developed title top Steam’s best-seller charts for several weeks.
‎Since its debut, Phasmophobia has been ported to multiple consoles and surpassed 23 million global units sold. The game also earned critical acclaim, including a win for Best Debut Game at the 2020 Game Awards.
‎With Phasmophobia, Blumhouse continues to build on its successful model of translating streamer-popularized horror video games into box office hits. The studio’s next release, Five Nights at Freddy’s 2, is slated to hit theaters on December 5. Blumhouse also operates a dedicated gaming division, with upcoming titles like Eyes of Hellfire and Sleep Awake currently in development.
‎This strategic expansion into interactive horror properties reflects the genre's growing influence across both the entertainment and gaming industries, as studios seek to engage a new generation of fans whose first encounters with horror often come through a controller rather than a movie screen.

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